﻿using UnityEngine;
using System.Collections;

namespace UEngine
{
    public class InitLoadingWork : ILoadingWork
    {
        private bool m_isFinished = false;

        public bool IsFinished 
        {
            get { return m_isFinished; }
        }

        private int m_totalAmount = 0;

        public int TotalAmount
        {
            get { return m_totalAmount; }
        }

        public void OnLoading()
        {
            return;
        }
    }

    
}
